Mystery Case Files: Shadow Lake (2012)

Mystery Case Files: Shadow Lake

Released in 2012, Shadow Lake is the final entry in the Mystery Case Files series developed by Adrian Woods and Big Fish Games’ in-house studio. Subsequent instalments have been produced by other studios, although the brand has remained with Big Fish Games, which continues to publish the series. I started playing Shadow Lake almost immediately after Escape from Ravenhurst, and my first reaction was that it looked ugly and rather bleak. Stylistically, Shadow Lake is realistic and structurally quite simple. After the fantastical Escape from Ravenhurst, it feels like a return to earth, even though the story itself is supernatural, with mediums and cursed horns. It felt as if they’d squeezed the last drops out of Adrian Woods and then simply slipped through the fence instead of climbing it. Still, it is a perfectly decent game, very casual in nature, and my experience was by no means miserable.

Mystery Case Files: Shadow Lake – Motel
Shadow Lake is set in the United States, and the historical fantasy style of earlier entries has been replaced by modern realism.

The cursed earthquake

This time the agent rides a motorbike into a motel car park somewhere in Maine, USA. Judging mainly by the landline telephone and the clumsy walkie-talkie, the game is set perhaps in the 1990s. It may parody paranormal reality television – or perhaps it does not, as everything can also be taken quite seriously. In any case, the small town of Bitterford has been abandoned after an earthquake, and a film crew called Ghost Patrol has picked up rumours of strange happenings there. The agent begins working with a medium recruited by Ghost Patrol. Cassandra the medium is clairvoyant and practises automatic drawing (related to automatic writing).

Mystery Case Files: Shadow Lake – Medium
Cassandra the medium leads the investigation in the deserted, haunted town, guiding the agent via walkie-talkie.

In Shadow Lake, the player moves around a map containing a total of eight locations, such as a school and a prison. Everywhere is haunted. Each location consists of a handful of spaces – a yard, a kitchen, an office, and so on. At last the series received the map I had been missing, one that also functions as a shortcut. The map gradually fills in as the player discovers or unlocks new places. The earthquake damage and abandonment conveniently justify the scruffy, chaotic visual style.

Mystery Case Files: Shadow Lake – Map
The map gradually reveals new locations from the fog. The world can be explored freely, although the medium guides the agent forward in a linear fashion.

Under the medium’s command

The medium directs the agent via walkie-talkie. She tells you where to go and provides word lists that determine which objects must be found. Word lists thus return as the main search mechanic after being absent from Escape from Ravenhurst. The novelty lies in the fact that items from a single list may be spread across several spaces or rooms, and even within zoomed-in details – various “corners” inside those rooms. Once the items have been found, the medium summons the agent back to the motel.

Mystery Case Files: Shadow Lake – Word list
In Shadow Lake, searches are driven by word lists. There is little point asking how random objects relate to the case – the medium is in charge. A new twist is that items may be spread across multiple rooms (here the living room, kitchen, and upstairs) and also hidden within zoomed-in “corners” that open in a small window over the main view.

At the motel, the medium hands over the results of her automatic drawing in the form of image fragments. These fragments echo the door plaques from Escape from Ravenhurst. Each fragment must be placed over the game world at a spot matching the image it depicts. A fragment may contain a puzzle linked to item use and searching, requiring the player to stage the environment to match the fragment. Once “activated”, the fragments are returned to the medium, who then sinks into a trance.

Mystery Case Files: Shadow Lake – Fragment
As with the door plaques in Escape from Ravenhurst, image fragments are aligned with the scenery in Shadow Lake to activate them.

The medium’s clairvoyant visions are presented as jigsaw puzzles. The pieces are wildly drifting squares that must be fitted together. The puzzles gradually become more difficult, although I found myself actually getting faster at solving them. The completed image is a moving video clip, and once assembled it triggers a cutscene depicting events from the past. Piece by piece, the truth behind those events becomes clearer to both the agent and the medium. After each puzzle, the cycle begins again: word list, image fragments, puzzle.

Mystery Case Files: Shadow Lake – Puzzle
The medium’s vision takes the form of a puzzle whose difficulty stems from drifting pieces and a moving image.

Realism at the expense of creativity

Shadow Lake contains very few minigames, which was a mild disappointment for a series veteran accustomed to them. Those that do appear are not particularly inventive. Overall, Shadow Lake feels stripped down. This does fit the realistic approach, as one might ask what Charles Dalimar’s wondrous contraptions in earlier entries were if not overtly unrealistic. Still, Shadow Lake had me playing with a straight face throughout, and I never sighed in delight.

Mystery Case Files: Shadow Lake – Hangman
One of the few minigames is a game of hangman played against a ghost.

Inventory use focuses on practical, realistic problems. Typical items include a crowbar, a screwdriver, and a night-vision camera – nothing especially whimsical. The night-vision camera does at least introduce a distinctive visual style and some variety. Ladders turned out to be essential in several places, and I repeatedly had to return to fetch them from previous locations. A particular inventory mechanic is tied to the image fragments, which require staging the environment in specific ways.

Mystery Case Files: Shadow Lake – Inventory
The inventory is resolutely practical: chopping wood with an axe and the like. The visuals resemble photo manipulation but feel somewhat unfinished, with textures that are a little coarse and blurry. That said, the earthquake- and fire-ravaged town is depicted with commendable attention to detail.

Verdict

Being under the medium’s control was easy and repetitive – not particularly inspiring, and structurally the game offers no real surprises. I did not find it boring, however; it is simply very light and easygoing. The story, too, is rather slight, although the camp-spirited finale left an impression. My playthrough lasted only four and a half hours, which felt just right for a game this repetitive.

Mystery Case Files: Shadow Lake – Notes
The agent’s notebook is genuinely useful this time, containing a task list and key reminders. Shadow Lake barely taxes the player’s memory and does little to challenge the puzzle-solving faculties – quite unlike Escape from Ravenhurst.

As the game progressed, I grew more forgiving of the visuals, despite the disappointing start. I cannot say what exactly the studio was aiming for – perhaps some kind of deliberate departure. The music, soundscapes, and effects were subdued. The live-action performances are solid, neither overdone nor underplayed. The medium and the rock-styled Ghost Patrol host were even memorable. There is more video material here than in previous entries, with a noticeably greater emphasis on acting.

Mystery Case Files: Shadow Lake – Jack Talon
The Ghost Patrol host appears only twice and plays a minor role, yet he managed to surprise and amuse me. Even the show’s name is rather entertaining.

In a sense, Shadow Lake returns the Mystery Case Files series to its roots with simple word lists, a recurring puzzle, and a map-based structure. Clarity is a design choice that is hard to criticise. Repetition is not a problem if the mechanics genuinely work and reward the player. I give my experience 61 points out of 100.

Availability

Shadow Lake is available in both standard and collector’s editions. I played the standard version. The collector’s edition includes, among other things, a built-in strategy guide and morphing objects. The game is available for Windows, macOS, and iOS.