15 Days (2010)

15 Days

The 2010 adventure game 15 Days follows a trio of ethical art thieves. Living in a shared London flat, they break into museums and steal paintings on commission, then donate the proceeds to charity. The moral question is present from the start, deepening and complicating itself as the story unfolds. Perhaps because of this, the ending left me unsatisfied. 15 Days received a cold reception upon release — and still does. Some criticism is outright devastating, yet I wanted to give the game a chance, and I don’t regret doing so.

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Shadowrun: Hong Kong (2015)

Shadowrun Hong Kong

The third standalone entry in the Shadowrun Returns role-playing series arrived in late August 2015. It continues the legacy of the previous instalments with confidence. The story, setting and characters are all new, and there are new elements in character progression, yet the broader game structure and strategic depth remain recognisable. Shadowrun Hong Kong is a top-tier indie title — if one can still call it that; it is polished, mature and extensive.

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Neuromancer (1988)

Neuromancer

Neuromancer is an adventure game with strategic and action elements, released in 1988 and based on William Gibson’s cyberpunk novel of the same name. It is a remarkably sophisticated and multilayered work, and not merely as a product of its time. I played the Commodore 64 version through the VICE emulator.

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